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God Of War 2018 The Ice Chasm

On the God of War production, I was the Lead Level for the environments of the Stone Mason level. I created the initial kits of models and shaders, the architecture, the snow and ice. I did the level art on several scenes, assembling and dressing, while overseeing two other artists who joined me in the production stage.

I was responsible for the visual quality throughout the level, optimization, performance, meeting deadlines, and coordinating with other departments, design, cinematics, breakables, lighting and character art.